![]() I didn’t regret it though – it was something I loved. ![]() I quickly ended up working mostly on html and web design, it turned into a hobby and then I realised that there’s no way back and I’m stuck with it for the long years of my life. I was 12 when I started playing with some coding, html and computer graphics. I’m Jakub Koziol, that guy behind the Little Alchemy game. But who am I? And how I get to doing what I do? Luckily few days ago I posted a question on r/gamedev and in the offtopic and some direct messages I was asked to share my experience with going into indie games. I wanted to write for quite some time but I was always finding myself drift away from the idea due to the fact that English is not my primary language. This one started long time ago in my head. The first game had around 100 elements to create, but since it has received multiple updates, it resulted in 589 elements so far. In the game, you start with 4 elements, Water, Fire, Earth, and Air. The game is based on an extremely old tradition of Alchemy. It was released first onto Google Chrome Webstore on December 8th 2010, where they later on expanded to other platforms, including making an official website for the game. Little Alchemy is a game developed by Recloak Games, and designed by Jakub Koziol.
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